Unreal Engine 5 Editor keyboard shortcuts
Unreal Engine 5 is Epic's AAA game engine, and its editor spans level design, Blueprints, materials, and cinematics. The defaults below cover the level editor viewport, actor editing, play-in-editor, and the Blueprint graph. Bookmarks, view mode keys, and the snap shortcuts are the biggest time savers for level work. This cheat sheet covers 56 default shortcuts for Windows and Mac.
Files & Global
| New level | Ctrl+NCmd+N |
| Open level | Ctrl+OCmd+O |
| Save current level | Ctrl+SCmd+S |
| Save all | Ctrl+Shift+SCmd+Shift+S |
| Open asset (search dialog) | Ctrl+PCmd+P |
| Toggle Content Drawer | Ctrl+SpaceCmd+Space |
| Undo | Ctrl+ZCmd+Z |
| Redo | Ctrl+YCmd+Y |
| Cut | Ctrl+XCmd+X |
| Copy | Ctrl+CCmd+C |
| Paste | Ctrl+VCmd+V |
| Duplicate | Ctrl+WCmd+W |
| Delete | DeleteDelete |
| Rename | F2F2 |
| Select all | Ctrl+ACmd+A |
| Deselect all | EscEsc |
Viewport Tools
| Select tool | |
| Move (translate) tool | WW |
| Rotate tool | EE |
| Scale tool | RR |
| Cycle transform tools | SpaceSpace |
| Focus viewport on selected actor | FF |
| Toggle game view (hide editor icons) | GG |
| Toggle immersive mode | F11F11 |
| Toggle translucent selection | TT |
View Modes & Cameras
| Perspective view | Alt+GOption+G |
| Front view | Alt+HOption+H |
| Top view | Alt+JOption+J |
| Left view | Alt+KOption+K |
| Wireframe view mode | Alt+2Option+2 |
| Unlit view mode | Alt+3Option+3 |
| Lit view mode | Alt+4Option+4 |
| Detail lighting view mode | Alt+5Option+5 |
| Toggle real-time viewport rendering | Ctrl+RCmd+R |
| Set camera bookmark | Ctrl+0-9Cmd+0-9 |
| Jump to camera bookmark | 0-90-9 |
Actors & Level Editing
| Snap actor to floor | EndEnd |
| Snap actor to grid | Ctrl+EndCmd+End |
| Hide selected actors | HH |
| Unhide all actors | Ctrl+HCmd+H |
| Group selected actors | Ctrl+GCmd+G |
| Ungroup | Shift+GShift+G |
| Browse to asset in Content Browser | Ctrl+BCmd+B |
| Open/edit selected asset | Ctrl+ECmd+E |
Play & Simulation
| Play in editor (PIE) | Alt+POption+P |
| Simulate in editor | Alt+SOption+S |
| Stop play session | EscEsc |
| Eject from / possess player pawn | F8F8 |
| Show mouse cursor during PIE | Shift+F1Shift+F1 |
Blueprint Editor
| Compile Blueprint | F7F7 |
| Find in current Blueprint | Ctrl+FCmd+F |
| Find in all Blueprints | Ctrl+Shift+FCmd+Shift+F |
| Toggle breakpoint on selected node | F9F9 |
| Add comment box around selection | CC |
Console & Debug
| Open console command line | `` |
| Open GPU Visualizer (profiler) | Ctrl+Shift+,Cmd+Shift+, |
Put your top Unreal Engine 5 Editor shortcuts on real keys
The five Unreal Engine 5 Editor actions most worth binding to a physical macropad key:
Alt+POption+P Play in editor (PIE) The core test loop of level design; pressed constantly all day.
F7F7 Compile Blueprint Every Blueprint change needs a compile before testing; one key removes the toolbar trip.
EndEnd Snap actor to floor Placing props cleanly on surfaces is the most repeated level-dressing action.
Ctrl+SpaceCmd+Space Toggle Content Drawer Asset access without sacrificing permanent screen space.
FF Focus viewport on selected actor Instantly flies the camera to whatever you selected in the Outliner.
I hand-build small-batch programmable macropads (QMK/VIA) in Barcelona. One press, any shortcut, any app.
Unreal Engine 5 Editor shortcut FAQs
Why does Ctrl+W duplicate in Unreal Engine instead of closing?
Unreal historically binds Ctrl+W to Duplicate for actors and assets. Ctrl+D also duplicates in recent versions; neither closes the window.
How do I play-test my level in Unreal Engine 5?
Press Alt+P to Play In Editor from the current viewport, Esc to stop, and F8 to eject from the player pawn so you can inspect the running world.
What are viewport bookmarks in Unreal Engine?
Camera positions you save with Ctrl+0 through Ctrl+9 and recall by pressing the number alone. They are the fastest way to move around a large level.
How do I open the console in Unreal Engine?
Press the backtick key (`) to open the console command line, where you can run commands like stat fps or r.ScreenPercentage.
Can I rebind Unreal Engine editor shortcuts?
Yes. Edit > Editor Preferences > Keyboard Shortcuts lets you search and rebind every editor command, including per-editor bindings for Blueprints and Sequencer.